Persona 5
Role-playing (RPG) / Adventure · 2016 · PlayStation 3, PlayStation 4, Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch
Persona 5 is an Atlus RPG that combines a calendar-based life sim with turn-based dungeon crawling. Each story Palace has a fixed deadline, and the time between Palaces goes to Confidants and social stats. Persona 5 Royal is the enhanced version, and several missables in these notes are Royal-only. Dates come mostly from Royal guides and may differ by a few days in the original, so check them in-game.
Guides and missables below stop at this point. Move it forward as you play.
Quest walkthroughs
Quests for Opening chapter and first Palace. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.
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Quick tips
Opening chapter and first Palace
Learn the Palace loop
Secure an infiltration route, send a calling card, then return to steal the Treasure. Missing a Palace deadline ends the run, so always track the date.
Opening chapter and first Palace
Clear Palaces early
Once the infiltration route is unlocked, you can clear a Palace in a single day. Clearing early costs nothing and leaves more free time for Confidants and social stats.
Opening chapter and first Palace
Learn Baton Pass and negotiation
Use the Palace tutorials to learn Baton Pass and negotiation. Negotiation is the main source of new Personas.
Opening chapter and first Palace
Start Confidants right away
Begin each Confidant as soon as it appears. The longer you delay, the fewer rank-ups you can fit before their cutoffs.
Opening chapter and first Palace
Social stat order
A generally safe order for building social stats is Guts, Charm, Proficiency, Kindness, Knowledge. Perfection isn't realistic on a first playthrough, so you may not max every stat.
Opening chapter and first Palace
Match arcanas and keep multiple saves
Bring a Persona matching the Confidant's arcana to every hangout or Affinity Reading, or you waste points and time. Keep several save files about a week apart to avoid missing things.
Things you can miss
Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.
Early Confidants and Mementos requests
Can be lost after: Opening chapter and first Palace
Early Mementos requests and Confidants not started in time lose rank-up slots before their own cutoffs.
Palace gear and treasure chestsComing up
Can be lost after: Second Palace
Gear and chests you skip cannot be revisited once the Treasure is stolen. Palace equipment generally has little long-term impact.
Will Seeds (Royal)Coming up
Can be lost after: Second Palace
Each Palace has three Will Seeds. Collecting all three makes an accessory that a boy in Mementos upgrades for free, and they are lost once the Palace is done.
All Persona 5 missables by stage (contains spoilers)
Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.
- Early Confidants and Mementos requests · can be lost after Opening chapter and first Palace
- Palace gear and treasure chests · can be lost after Second Palace
- Will Seeds (Royal) · can be lost after Second Palace
- Hawaii trip date choices · can be lost after Summer and fourth Palace
- Jazz Jin skill teaching days (Royal) · can be lost after Fifth Palace
- Sun Confidant · can be lost after Sixth Palace
- Councillor and Faith ranks (Royal) · can be lost after Sixth Palace
- Justice rank 8 (Royal) · can be lost after Sixth Palace
- Stick-with-friends choices (Royal) · can be lost after Sixth Palace
- Unmaxed Confidants and their final Personas · can be lost after Final Palace and Mementos Depths
- Mementos Depths completion trophy · can be lost after Final Palace and Mementos Depths
- Third Semester content (Royal) · can be lost after Royal Third Semester and New Game+
Guides and data last refreshed Nov 12, 2026. They are generated from web research and may contain mistakes.