The Witcher

Role-playing (RPG) / Adventure · 2007 · PC (Microsoft Windows), Mac

A 2007 role-playing game in which you play Geralt, a monster-hunting witcher, across a chapter-based story set in and around the city of Vizima. You play a single character with no party, and the build comes down to how you spend talent points. Choices made in each chapter affect cards, quests, equipment and the ending.

Guides and missables below stop at this point. Move it forward as you play.

Quest walkthroughs

Quests for Prologue. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.

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Quick tips

  • Prologue

    Learn combat in the prologue

    The prologue teaches the combat mechanics well. You start with only the Aard sign, which is possibly the best sign in the game.

  • Prologue

    Get Herbalism before leaving Kaer Morhen

    Prioritize Herbalism by the time you leave Kaer Morhen. The Intelligence talent for gathering herbs is worth taking early, and you can then shift-click plants as you pass to collect ingredients.

  • Prologue

    Build attributes first

    Pick talents that make Geralt stronger all-round before Signs and sword styles. That means Strength, Dexterity, Stamina and Intelligence first. One guide's order is attributes, silver sword, steel sword, styles and finally Igni and Aard.

  • Prologue

    Alchemy tutorial

    "A Potion for Triss" is the alchemy tutorial, and you can't miss it.

Things you can miss

Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.

  • Red Meteorite

    Can be lost after: Prologue

    Defending the courtyard instead of going with Triss to the lab earns a Red Meteorite, but gives a slightly worse outcome in the final chapter cutscene. It is needed for the "A Mysterious Tower" and "Monoliths" quests.

  • Abigail's romance cardComing up

    Can be lost after: Chapter 1

    You must side with Abigail throughout the chapter, and the card comes after rescuing Alvin in the cave. Collect the other Chapter I cards before that point, because there is no way to do so afterwards.

  • Peasant Girl card and unfinished Outskirts questsComing up

    Can be lost after: Chapter 1

    You can't go back to the Outskirts after Act I is completed, so the Peasant Girl card and any unfinished quests there are lost.

All The Witcher missables by stage (contains spoilers)

Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.

  • Red Meteorite · can be lost after Prologue
  • Abigail's romance card · can be lost after Chapter 1
  • Peasant Girl card and unfinished Outskirts quests · can be lost after Chapter 1
  • "The Rat" and "Hot Potato" · can be lost after Chapter 2
  • "White Fang" and swamp quests · can be lost after Chapter 2
  • Shani's card · can be lost after Chapter 2
  • Prostitute card · can be lost after Chapter 2
  • "Echoes of Yesterday" and Rozalind's card · can be lost after Chapter 3
  • Second card of the Guardian choice · can be lost after Chapter 3
  • Bread and caterpillar quests · can be lost after Chapter 4
  • Chapter 4 path cards and armour · can be lost after Chapter 4
  • Chapter V cards · can be lost after Chapter 5

Guides and data last refreshed Nov 12, 2026. They are generated from web research and may contain mistakes.