Portal

Platform / Puzzle / Adventure · 2007 · PlayStation 3, Linux, Android, PC (Microsoft Windows), Mac, Xbox 360, Nintendo Switch

A first-person puzzle game in which you play Chell, forced through tests in the Aperture Science Enrichment Center by the malicious AI GLaDOS. You solve each chamber with a portal gun that links two openings. It is single-player only with a single ending.

Guides and missables below stop at this point. Move it forward as you play.

Quest walkthroughs

Quests for Opening chambers. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.

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Quick tips

  • Opening chambers

    Know your portal surfaces

    Portals only go on light, flat panels. Dark or metal surfaces will not take them.

  • Opening chambers

    Look before you step

    Look through a portal before you step in to check your landing.

  • Opening chambers

    Momentum carries through portals

    Falling into one portal and exiting another keeps your speed. This is the basis of every later fling puzzle.

  • Opening chambers

    Portal moving objects too

    Objects in motion can pass through portals as well, which you can use to move them where you can't reach.

  • Opening chambers

    Skip hidden items on a blind run

    Radios and cameras start appearing early. Skip them on a first blind run unless you are going for achievements.

  • Opening chambers

    Controller aim settings

    On Switch, PS3 and Xbox 360, adjust aim sensitivity and use a gyro option where available.

Things you can miss

Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.

  • Chamber 01 radio

    Can be lost after: Opening chambers

    Walk past the Hazard Board without dropping into the first room, then look toward a camera on your right to find the radio. It is missed if you drop in first, and you must replay Chamber 01 to get it.

All Portal missables by stage (contains spoilers)

Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.

  • Chamber 01 radio · can be lost after Opening chambers
  • Radios and cameras off the main route · can be lost after Advanced puzzles and hidden rooms
  • Chamber 16-18 dens · can be lost after Advanced puzzles and hidden rooms
  • Chamber 19 railing radio · can be lost after Final chamber and escape
  • Chamber 19 back-room dens · can be lost after Final chamber and escape

Guides and data last refreshed Nov 14, 2026. They are generated from web research and may contain mistakes.