Kingdom Come: Deliverance II
Role-playing (RPG) / Simulator / Adventure · 2025 · Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
A first-person open-world medieval RPG in which Henry grows through use and perks, balancing combat, speech, stealth and survival needs such as eating, repairs and hygiene. This guide follows the main story from Trosky through Kuttenberg to the finale and the post-game DLC, and flags the points of no return.
Guides and missables below stop at this point. Move it forward as you play.
Quest walkthroughs
Quests for Prologue and opening Trosky. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.
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Quick tips
Prologue and opening Trosky
Learn by doing
Henry improves through use. Walking over-encumbered raises Strength, and sneaking and stealing raise Stealth and Thievery. Spend each perk point as soon as you unlock it, since there are more than 200 perks.
Prologue and opening Trosky
Choose Henry's role
At the start of Easy Riders you pick a role, which sets Henry's initial stats and how people react to him. One guide suggests Soldier for new players, with Swords as the preferred weapon and Knowledge for an extra Speech point.
Prologue and opening Trosky
Early combat build
A one-handed sword and shield gives decent damage and good defence early on. Take Train Hard, Fight Easy and Deft Hands early, because low attributes limit your best weapons. Stamina is your key combat resource: when it runs out, your attacks and defence collapse.
Prologue and opening Trosky
Reputation and hygiene perks
Opportunist reduces reputation loss and Charming Man increases reputation gain. Next To Godliness (Vitality, level 10) restores 10 health after bathing. Clean, well-kept clothing improves persuasion and bartering.
Prologue and opening Trosky
Skills and potions
Practise alchemy, blacksmithing, dice, thieving and hunting for skill XP, starting with alchemy and blacksmithing. Strong Marigold Decoction is a good early healing potion. Flower Power gives +2 Charisma with 30 or more herbs.
Prologue and opening Trosky
Eat regularly
When Nourishment drops, Henry's stats fall, so keep eating throughout the game.
Prologue and opening Trosky
Save Mutt and get Houndmaster
You must fight off a wolf pack to save Mutt. Once he rejoins, you unlock the Houndmaster perk.
Prologue and opening Trosky
Blacksmith first, then miller
You can work both the blacksmith and miller questlines before the wedding, but you enter it with only one. Do Radovan's line first (The Blacksmith's Son, The Hermit, The Jaunt), because it ties to six missable quests and tasks, and you can still do Kreyzl's line afterwards.
Things you can miss
Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.
The Jaunt
Can be lost after: Prologue and opening Trosky
Only available on Radovan's route to the Semine wedding, so do the blacksmith line before leaving for the wedding.
A Sinful Soul
Can be lost after: Prologue and opening Trosky
It comes from the Hermit. If you kill him, or don't exhaust all his dialogue options, he won't give you the final wish.
Demons of Trosky and Gules's tasksComing up
Can be lost after: Wedding and open Trosky window
These become unavailable around the start of Necessary Evil. The tasks are Canker, Handsome Charlie, Johnny the Gob and Casper, and Gules disappears if you burn Semine down. Pilgrimage is listed alongside Demons of Trosky, so finish it at the same time.
All Kingdom Come: Deliverance II missables by stage (contains spoilers)
Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.
- The Jaunt · can be lost after Prologue and opening Trosky
- A Sinful Soul · can be lost after Prologue and opening Trosky
- Demons of Trosky and Gules's tasks · can be lost after Wedding and open Trosky window
- Bad Blood (Bozhena's quest) · can be lost after End of Trosky
- Spoils of War (Sigismund's Camp) · can be lost after Kuttenberg opening
- Arrow-head · can be lost after Kuttenberg opening
- Rosa's Book · can be lost after Kuttenberg midgame
- Attila (Maleshov) · can be lost after Kuttenberg midgame
- The Stalker and Like Old Times · can be lost after Kuttenberg midgame
- Open Kuttenberg quests (Ransom, The Thunderstone, Hush My Darling, Absolver) · can be lost after Dancing with the Devil and Oratores
- Other flagged Kuttenberg quests · can be lost after Dancing with the Devil and Oratores
- DLC missables · can be lost after DLC after the main story
Guides and data last refreshed Nov 12, 2026. They are generated from web research and may contain mistakes.