Cyberpunk 2077
Shooter / Role-playing (RPG) / Adventure · 2020 · Google Stadia, Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
CD Projekt Red's first-person open-world action RPG set in Night City. You pick a lifepath, build a character around attributes, perks and cyberware, and work through gigs, long character arcs and the Phantom Liberty expansion. Your earlier choices decide which of the endings you can reach.
Guides and missables below stop at this point. Move it forward as you play.
Quest walkthroughs
Quests for Lifepath. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.
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Quick tips
Lifepath
Pick a lifepath
You choose Nomad, Street Kid or Corpo, and each gives unique dialogue, a unique quest and different first impressions. One guide suggests Corpo for the most useful dialogue options, or Nomad for the only action-heavy prologue.
Lifepath
Set up your attributes
Put some points in Reflexes early for mobility, then 1 point in each attribute so you can reach Tier 1 perks. You can reset attributes once, and perks can be changed at any time.
Lifepath
Beginner build ideas
Body plus shotgun is the lowest-risk option, and one guide calls it the most recommended for beginners. Cool plus handguns is a balanced alternative, and Intelligence plus quickhacks is safe at range but harder early.
Lifepath
Save often
Use manual saves, not only autosaves, especially before dialogue choices. The main questline has no time limit, but some individual quests do, so take a character who says to get somewhere now seriously.
Things you can miss
Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.
Lifepath and its unique content
Can be lost after: Lifepath
The lifepath, its unique dialogue and its opening quest are fixed after character creation. You can't switch without starting a new game (general knowledge).
Fingers' SandevistanComing up
Can be lost after: First Days in Night City
Fingers, the Japantown ripperdoc, sells a strong early Sandevistan, but you lose access permanently if you punch him during a quest. This rests on a single guide, so choose the peaceful options with him.
Pre-Heist Act 1 gigs and side jobsComing up
Can be lost after: First Days in Night City
A little content before the Heist is locked out afterward. Do the Act 1 gigs and side jobs you want before moving on.
All Cyberpunk 2077 missables by stage (contains spoilers)
Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.
- Lifepath and its unique content · can be lost after Lifepath
- Fingers' Sandevistan · can be lost after First Days in Night City
- Pre-Heist Act 1 gigs and side jobs · can be lost after First Days in Night City
- Kongou and Satori · can be lost after The Heist
- Konpeki hidden floor weapons · can be lost after The Heist
- Skippy · can be lost after Early Act 2
- Time-sensitive missions · can be lost after Early Act 2
- Johnny Silverhand's outfit · can be lost after Phantom Liberty
- Romance arcs · can be lost after Preparing for the Finale
- Panam's chain for the Star and Temperance endings · can be lost after Preparing for the Finale
- Rogue and Johnny's quests for the Sun ending · can be lost after Preparing for the Finale
- Open-world gigs, Tapeworm and Chippin' In · can be lost after Preparing for the Finale
Guides and data last refreshed Nov 12, 2026. They are generated from web research and may contain mistakes.