Dragon's Dogma II
Role-playing (RPG) / Adventure · 2024 · Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
Dragon's Dogma II is a single-player open-world action RPG from Capcom. You create your character and a Main Pawn, travel between Vernworth and the desert nation of Battahl, and head toward a finale with a point of no return at the Legacy quest. Many side quests are time-limited or lost at story milestones, so the order you do things in matters.
Guides and missables below stop at this point. Move it forward as you play.
Quest walkthroughs
Quests for Opening. Open a quest for step-by-step directions, choices, rewards and troubleshooting. Its full walkthrough reveals that quest’s details.
Loading quests…
Quick tips
Opening
Take your time with the Main Pawn
You create your Main Pawn in Tale's Beginning at the Borderwatch Outpost, and they stay with you for the whole game. Spend time on their vocation and inclinations.
Opening
Pick a forgiving starting vocation
Choose a vocation that suits how you like to play. Fighter or Archer is forgiving for beginners.
Opening
Protect Phill
Phill at Borderwatch Outpost must be saved before you progress too far. If he dies, Candle in the Storm and Crossing in Shadow fail.
Opening
Recover from mistakes
If a quest giver dies, a Wakestone can revive them. If you accidentally sell a key item, you can buy important items back from Ibrahim's Scrap Store in Checkpoint Rest Town.
Opening
Build a varied party
General advice, not from the sources: bring a tank or fighter, a healer or mage, and a ranged vocation, and swap pawns often.
Things you can miss
Optional quests, items or choices you can lose access to by progressing past a point. Guides often call these “missables”.
Ordeals of a New Recruit (save Phill)
Can be lost after: Opening
Phill at Borderwatch Outpost must be saved before you progress too far. If he dies, Candle in the Storm and Crossing in Shadow fail.
Oxcart CourierComing up
Can be lost after: Road to Vernworth
This timed quest from Donovan in Vernworth fails if you leave it too long.
All Dragon's Dogma II missables by stage (contains spoilers)
Opening this list shows every missable’s name, including ones past your spoiler line. Names only, no details.
- Ordeals of a New Recruit (save Phill) · can be lost after Opening
- Oxcart Courier · can be lost after Road to Vernworth
- Readvent of Calamity and the Ulrika romance · can be lost after Vernworth
- The Arisen's Shadow · can be lost after Vernworth
- Melve quests, The Ornate Box and Vocation Frustration · can be lost after Vernworth
- Every Rose Has Its Thorn · can be lost after Vernworth
- Shadowed Prayers · can be lost after Battahl
- Till Death Do Us Part and The Provisioner's Plight · can be lost after Battahl
- Sphinx rewards · can be lost after Battahl
- Remaining Vernworth and Battahl side quests · can be lost after Convergence
- Normal and True Ending · can be lost after Legacy
- Dreams Apart, Halls of the First Dawn and A Scholarly Pursuit · can be lost after Post-credits
Guides and data last refreshed Nov 12, 2026. They are generated from web research and may contain mistakes.